Here’s a comment I plucked out from the forums with OP credited. In my opinion, he/she has nailed down some solid points regarding the crafting in The Secret World. Check it out.
What do you guys think about the current state of the crafting system?
Name: Ballistic Slobberknocker©
Cost: 409 Ability Points
Description: An easy to build DPS & Survivabilty deck that focuses on Weakening the opponent to reap the rewards of the Debilitated effect with resource builders and finishing them off with powerful finishers. Debilitate stacks a damage reduce debuff on the opponent thus making you take softer hits and keeping you up longer in fights without sacrificing firepower to be the last one standing.
1.Fire And Forget (Shotgun-Outer Wheel), builder
2.Out For A Kill (Shotgun-Inner Wheel), consumer
3.Smash (Hammer-Inner Wheel), builder
4.No Mercy (Hammer-Outer Wheel), consumer
5.Haymaker (Hammer-Inner Wheel), consumer
6.Shockwave (Hammer-Inner Wheel), elite utility, Impair
7.Turn The Tables (Misc Survivalism- Outer Wheel), ‘Oh Crap!’ button
1.Improved Blasts (Hammer)- Weakens opponent. Kicks in Debilitated, reduces opponent damage output by 3% for 10 seconds. Stacks to 10. Works well with No Mercy and multiple targets
2.Below The Belt (Hammer)- Weakens opponent. Kicks in Debilitated, reduces opponent damage output by 3% for 10 seconds. Stacks to 10. Works well with Smash and single targets
3.Hard Impact (Hammer)- Increases damage dealt by Hammer abilities by 10%
4.Improved Strikes (Hammer)- Increases damage dealt by Strike abilities by 7.5%. Works well with Haymaker
5. Forged In Fire (Hammer)- When below 50% health, regenerates 40% of your health over 10 seconds. Works well period.
6.Gunsmoke (Shotgun)- Whenever you apply Weaken, target takes additional physical damage
7.12 Gauge (Shotgun)- Whenever you penetrate, target becomes Weakened. Kicks in Debilitated, reduces opponent damage output by 3% for 10 seconds. Stacks to 10. Works well with Penetration Glyphs and stats
Against single targets, open the fight with either Fire And Forget from a close distance or Smash to build resources. When both weapon resources are maxed, execute Out For A Kill or Haymaker to finish off targets. Rinse and repeat if necessary. Use Shockwave to Interrupt and Impair enemy skills that would hurt you, especially against elite mobs or boss mobs. If you find your health getting dangerously low, hit Turn The Tables for an emergency self heal. Forged In Fire should also be kicking in unless spent.
Against multiple targets, keep a distance and spam Fire And Forget to build resources on them. Use No Mercy to both soften targets and as a finisher. Using Shockwave against difficult multiple targets is also a good way to get out of a sticky situation. Add Out For A Kill and Haymaker into the rotation when you know you have the upper hand and can afford to finish off mobs one by one.
Talismans, Glyphs & Signets
Best to equip DPS stat Talismans and Glyphs for full effectiveness in combat. Attack Rating, Hit Rating and Penetration is your best bet. You should be looking at 1900 HP for the best damage output, but it is advised to throw on a few Tank pieces in tougher situations. Shotgun and Hammer damage signets would be a nice addition.
This deck is meant for PVE play and not recommended for Dungeon runs or for taking on the Gatekeeper.
It’s time to celebrate. Well for me at least. I have just upgraded my TSW subscription to the Grand Master pack, which also means, I am now a certified lifetime subscriber of this wonderful game. Excited and stoked to see what the future of TSW holds and it gives me such pleasure and relief that I will have no pressure to play like a maniac now. It cost me a whooping RM800 but hey it’s worth it. Don’t judge me. There are so many reasons I could name to justify my decision but here and now isn’t the appropriate time for that. So I’ve just logged in to see what perks I’ve been given for being such a loyal servant of Gaia. I’m totally in love with the Snakeskin Outfit that lifetimers get. Awesome way to flaunt what you have : clothing! I wished we got more but hey I’m not complaining. There were a few other goodies as well. One extra character slot, name reservation, XP Elixirs and more talismans. Hey hey.
So what I’ve been up to lately besides gloating gleefully? Ever since defeating the Gatekeeper last week I’ve been running Nightmare mode dungeons with a few German friends of mine. Picked up some really awesome Purple QL10 talismans from Polaris. I’d really love to run Nightmares with my Cabal but at the moment, my playing time defers so much from the raiding bunch. Besides that, I’ve been revisiting old content in Egypt and Transylvania to pick up extra AP/SP to feed my alternate deck builds. At the beginning I said I’d never forsake my Shotgun/Hammer build for anything else but well, I lied. You just can’t do a solitary build in this game, and that’s why I love it. Keeps things challenging and fresh, and I’m always looking at how to improve synergies between weapons. I’m currently in a full DPS Shotgun/Assault Rifle build that dishes out a whooping 2600 Attack Rating and I am dangerous yo. Squishy yes, but hey you can’t get the best of both worlds and I realize that.
Righto, time to go pop out the champagne and celebrate further. I might even get lucky with KG tonight, who knows! Cheerios.
Long before The Secret World launched, we the eager players were treated to a few teaser and trailer videos containing a few characters from the game which showed us a glimpse of their background plus some of the iconic monsters that we’ll meet in game. I’m sure most of you know who I’m talking about. Yup, it’s Alex, Rose and Mei Ling.
All three are presumably high ranking and valued agents of their respective factions with the British speaking Alex in the Illuminati, the PYT Rose of the Templars and Mei Ling with the Dragon. There’s also a fourth member of this prestigious group, Zuberi, who looks to be a shaman of some sort representing either a secret faction or is just an upholder of Gaia’s peace. At this point, I do not know.
Players would encounter the trio and Zuberi in the first instance of the game called Tokyo Flashback which serves as a gameplay, mission system and combat tutorial to prep the player for the big bad nasty world waiting beyond Agartha. In the instance, I learned about the outbreak of The Filth in Tokyo, turning the average sushi gobbler into an infected, tentacle-ly, hideous looking bastard. The trio are already on the scene with Zuberi and I got to fight alongside them which was pretty cool. But…3 weeks later with most content down and NPCs interacted with, there’s this gaping hole in my data log regarding these three and Zuberi. I want to know more about them. Who they were, what are their motives and if we’ll be seeing them again in the near future. Are their fates intertwined with mine? Will light be shed on their previous exploits before I became an agent? Don’t get me wrong. Every NPC I have encountered on the way has been a pleasure to meet. Memorable, witty and cleverly thought out characters that made the game so much more enjoyable for me. But right now I’m just itching to see more content with these guys involved. I do hope FunCom has something along that line planned. Because after all that build up with their introduction in the trailer videos and in Tokyo Flashback, we oughta’ see some action with them in game be it within missions or story missions to spice things up. Up to this point I’ve built my character up stat and story-wise, and I guess it’s time to move on, and uncover more of The Secret World out there with the said gang above and no matter how long I’ll be made to wait for such content to come out, I know it’ll be worth it. My opinion.
So here’s a toast to our secretive four agents of Gaia, fighting evil somewhere out there that we’ve yet to uncover. Cheerios.
So earlier I had a serious panic attack. My group and I had just finished consecutively running the Slaughterhouse dungeon for maybe about 20 times in a row. We had all wiped the pathetic Gatekeeper, whom players needed to beat to be keyed for Nightmare mode dungeons. We were ready and pumped. I had equipped a QL9 waist talisman and I needed an upgrade to take my DPS a step higher for Nightmare Polaris. I headed back to New York and the Labyrinth, went straight to the QL10 Equipment vendor, and bought a QL10 Purple waist talisman. I equipped it. Nothing happened. I still had on the previous talisman, and the new one went missing. Panic. It had cost me a lot of Black Marks of Venice from PVP. Despaired, I asked my Cabal for help. I soon found out that in such cases, items can be found at the very same vendor, where under the Sell tab, look at the bottom and there is a Buyback option, and most of the items will appear there. Doubting that it would be there, I had a look and sure enough, there it was, unharmed. Long story short, if this happens to you, you now know what to do. Cheerios.
Contents of the new July update which Funcom calls Issue #1, has been revealed! So far, in depth explanations of the new missions is included and it’s going to take us back to familiar places and faces. There was also a sneaky little hint dropped about expanding the story revolving around a female character in the Solomon Island that will reveal more about her, or who she pretends to be..I wonder who that is.
Also, two new Nightmare mode dungeons are coming out which are The Ankh and Hell Fallen. Good news for all NM raiders in TSW and within my Cabal ( We have some dedicated NM raiders in Bloodpact ) as this offers them more options whenever they are locked out from farming the existing dungeons. That also means more Nightmare mode loot!
Apparently, on-site construction in game is already taking place within New York, London and Seoul in preparation for the update. Keen gamers have been noticing this, and I’m curious to go exploring to find out for myself!
Finally, we are getting a cross dimension Marketplace! This allows us players to buy, sale, trade, and ship items across to fellow players and start building the economy within The Secret World! So it’s a good idea to hang on to your PAX Romana for now.
All in all, everything sounds great and is setting up to be a great update at the end of this month so hang on and enjoy the ride folks! PS, Awesome Issue #1 poster!
Full announcement here.
This segment is unique. In less than 300 words I try to get things off the top of my head in any manner I see fit. You have been warned dear reader.
Some interesting beans have been spilled today regarding what can be expected in the upcoming July Update for The Secret World, thanks to the fine folks at Rock, Paper Shotgun. From what I’ve gathered so far, old NPC’s and quest items will have a part to play in some of the new missions that are set to be released. This is interesting. Read on all about it here. While browsing my RSS feeds earlier, I stumbled upon a good post by Syp over at his blog Biobreak about 10 Tips for The Secret World. His tips are spot on and definitely useful for new players that have yet to dive headfirst into the game, so do check it out. I was also interested about Funcom announcing that they will be streaming some live gameplay footage tomorrow via their Twitch TV channel with both Ragnar Tornquist and Joel Bylos in attendance to give their unique insight and development process that went into the process of the game. Nice. More info on that here. Finally, what have I been doing in game? Well I have been playing around with my deck builds, finding a good balance between DPS and survivability to last all the way to the end of the Story Quest in Transylvania. So far so good! I have been playing with Hammers and Shotguns ever since I left New York on the 29th, and I figured it’s about time I explore my options. Also looking to run more elite dungeons. I’ve finished them all, but I guess farming them would be a good idea to keep the AP /SP flowing, and to pick up some alternative loot. We’ll see what gives. Want to join me? IGN : Gradinko