I consider myself a regular PvPer in TSW because I enjoy it, but lately its so frustrating for me. Not because of the imbalance or the endless groups of premades with glance tanks, it’s way terrible than that. I can’t even frigging get a pop. Stonehenge pops under 10 minutes. Fusang? Never got a pop. Unless I decide to spend 3 hours waiting around which is retarded. So what’s the deal, Funcom? Its annoying and frustrating when somedays I log in and all I want to do is PvP in Fusang, and I can never get in. I’m not sure if its a Server side thing or what, but it’s annoying as hell.
Well thank goodness for Issue 7 then.
So, Issue #2 Digging Deeper arrives today my fellow TSWers. If you’ve been up to date in game and has never left the game since launch, may you enjoy the update with full speed ahead. For those of you who are returning after a short break or something similar likes yours truly, here’s what you need to know about Issue #2.
Issue #2 brings with it something that most gamers including myself have anticipated since it’s announcement, the arrival of a new type of weaponry : the auxiliary weapon. RPGs, Rocket Launchers and Bazookas, for those of you who do not know what it is. Of course this new weapon introduces it’s own skill selections to add to the already awesome ability wheel, and as a result, we also get an 8th skill slot, both active and passives. To acquire the weapon, a new mission chain has been added. I’m yet to find out what or where, so digging deeper you shall.
Another addition to the game is Ockham’s Razor, a cosmetic shop allowing you to change the look and appearance of your character for a small price. This is one of those things that was voiced out by gamers early on in the forums as something FunCom should add for players, and lo and behold here it is. Thanks guys. I now do not need to look like every other Tom, Dick and Harry that I passed by, much like during launch when everyone looked like siblings.
Bringing up the rear to the update is of course, new content. Missions that lead you back to starter areas are really feel good factors, satisfying my nostalgia. The one mission I’m most looking forward to is back in Kingsmouth. A follow up to an awesome quest from everyone’s favorite pastor in the only church in town. I know I’ll be having some serious fun running these new missions. Now if only I can find the time to log in hmmm.
And there you have it, some of the beef about the new update. I know I’m only scratching the surface, so log in and have fun digging deeper you lot! Cheers.
Here’s a comment I plucked out from the forums with OP credited. In my opinion, he/she has nailed down some solid points regarding the crafting in The Secret World. Check it out.
What do you guys think about the current state of the crafting system?
Long before The Secret World launched, we the eager players were treated to a few teaser and trailer videos containing a few characters from the game which showed us a glimpse of their background plus some of the iconic monsters that we’ll meet in game. I’m sure most of you know who I’m talking about. Yup, it’s Alex, Rose and Mei Ling.
All three are presumably high ranking and valued agents of their respective factions with the British speaking Alex in the Illuminati, the PYT Rose of the Templars and Mei Ling with the Dragon. There’s also a fourth member of this prestigious group, Zuberi, who looks to be a shaman of some sort representing either a secret faction or is just an upholder of Gaia’s peace. At this point, I do not know.
Players would encounter the trio and Zuberi in the first instance of the game called Tokyo Flashback which serves as a gameplay, mission system and combat tutorial to prep the player for the big bad nasty world waiting beyond Agartha. In the instance, I learned about the outbreak of The Filth in Tokyo, turning the average sushi gobbler into an infected, tentacle-ly, hideous looking bastard. The trio are already on the scene with Zuberi and I got to fight alongside them which was pretty cool. But…3 weeks later with most content down and NPCs interacted with, there’s this gaping hole in my data log regarding these three and Zuberi. I want to know more about them. Who they were, what are their motives and if we’ll be seeing them again in the near future. Are their fates intertwined with mine? Will light be shed on their previous exploits before I became an agent? Don’t get me wrong. Every NPC I have encountered on the way has been a pleasure to meet. Memorable, witty and cleverly thought out characters that made the game so much more enjoyable for me. But right now I’m just itching to see more content with these guys involved. I do hope FunCom has something along that line planned. Because after all that build up with their introduction in the trailer videos and in Tokyo Flashback, we oughta’ see some action with them in game be it within missions or story missions to spice things up. Up to this point I’ve built my character up stat and story-wise, and I guess it’s time to move on, and uncover more of The Secret World out there with the said gang above and no matter how long I’ll be made to wait for such content to come out, I know it’ll be worth it. My opinion.
So here’s a toast to our secretive four agents of Gaia, fighting evil somewhere out there that we’ve yet to uncover. Cheerios.
The Illuminati. The Enlightened Ones. Whatever you call them, I don’t care, I love them all the same. One of the gravitating factors that lured me to play The Secret World was the allure of these Secret Societies that contributes a huge factor to the story of the game. They are the Templars, Dragons and of course the Illuminati. I rubbed my hands together with glee at the prospect of playing as a distinguished member for the Illuminati. Growing up here in Malaysia, teenagers like myself are often fed Western pop culture excessively, and the myths and legend of the Illuminati was on the list. I’ve read articles, books, and watched documentaries about them to satisfy my curiosity.
In terms of the Illuminati in The Secret World, I really liked Funcom’s portrayal of who the Illuminati are and what their agenda is. Not a version of that Dan Brown crap, where the Illuminati wages war with the church for revenge etc. Codswallop. But rather, a power hungry society that fled Europe to reap the riches of America, one that can corrupt governments around the globe with a snap of a finger to satisfy their lust for knowledge, new world order and an upper hand against the Templars and Dragons. Sexy. In many ways this has shaped my very own interpretation of the society. The whole ‘Sex Drugs & Rockefeller’ attitude that I can relate to as well, suggests that this is my true calling. Well not really, but you get my point. I like playing as the rich bad boy bully in the playground. (Does not reflect who I am in real life!) Having played enough of TSW to wrap my head around my chosen society, it’s obvious that we are the cut-throat, snobby, blue suit/black tux wearing sons-of-bitches that don’t give a rat’s ass about nobody but ourselves. We are the society that everyone else loves to hate. I like. We don’t just fight wars in boardrooms or in the enemy’s heads, we actually get down and dirty in the ring when necessary, and that’s where distinguished agents like me come in.
We don’t just sound badass, we look badass too. When I first saw the Illuminati outfits for this game, I was sold man. Amazing stuff, from faction rank outfits, deck outfits and even PVP outfits, they all looked amazing. Neoprene suits with attached gas masks? Check. Slayer, Gunslinger and Bodyguard outfits? Check. Hot liaison chick for company? Double check. In most cases, that’s all I really need.
Well that’s just me. I’m really loving my society and everything that comes with it. From funny and witty mission completion quest texts and dialogue, to the mysterious and uber cool Labyrinth HQ, the Illuminati just oozes superiority. Here’s a few stanza of lyrics that I dug up which seems to sum us up perfectly.
Who controls the British crown?
Who keeps the metric system down?
We do! We do!
Who leaves Atlantis off the maps?
Who keeps the Martians under wraps?
We do! We do!
Who holds back the electric car?
Who makes Steve Gutenberg a star?
We do! We do!
Who robs cavefish of their sight?
Who rigs every Oscar night?
We do! We do!
(Source : The Stonecutter Theme Song)
And finally, to all fellow Lumies worldwide playing The Secret World, here’s a song dedicated to you. As for you Temps and Drakes, race you to the bottom punks!
Fun Fact: When I say we’re hated, we really are hated to the ends of the earth. Last night I was doing some PVP in Fusang, and I stumbled upon two Templars and a couple of Dragons killing each other around the Centre Well 1. Guess what? Both parties stopped fighting each other and turned to kill me instead. Cheerios.
The Secret World has dawned upon us, hailed as one of the most unique and genre breaking MMO’s of our time. I have been following this game closely since being introduced to it late last year by Doc Holiday. Back then I was immediately sucked in to what the game promised to offer. And now that we’ve had a solid week in the game since early access, has it lived up to my own expectations that I had set for it? We’ll see. But for starters, here’s an overview of The Secret World for those who don’t already know.
Set in a modern day world where the buzzing atmosphere of NYC can be felt, the subtle historical influences of London can be seen and the mysterious aurora that the suburbs of Seoul can be experienced, The Secret World ‘s theme is unique in ways that defines it’s own MMO genre. In this world, every conspiracy theory,myth and urban legend is true. Added to that fact are the existence of three secret societies : The notorious Illuminati, the righteous Templars and the chaos theorists Dragons, who are hostile towards each other, but are fighting together against a common enemy. Players select a faction to quest under as each faction offers a different background story and faction rewards. And that was pretty much all I needed to know before pre-purchasing the game. I am a huge sucker for themes such as this (queue Lovecraft, Stephen King etc.) plus an avid fan of the Illuminati, reasons undisclosed. It was a perfect match.
So without further a due, here’s what I think of The Secret World. To begin with, the presentation of the game is absolutely superb. Even way before open/closed beta, we were given glimpses of the artwork, snippets of the main theme and various other teasers that made hardcore enthusiasts salivate. Just by watching Funcom’s teaser videos on Youtube was enough to make me crave the game week in week out.
Take for example, the Youtube video below. Have you watched it yet? If you haven’t, go on, give it a play.
Now, did it give you goosebumps? It did for me, every single time I’ve watched it, and god only knows how many times that is. The thing that impressed me the most about the presentation in this trailer is, in terms of The Secret World gameplay, you literally see what you get and vice versa. Most of the footage in that video is from in-game, be it cut scenes ( Ur-Draug attacks ‘Copter) or the fighting scenes. Again, impressive. I can recall tons of other MMO trailers that looked bombastic but played like crap. Thankfully, TSW isn’t at all like that as the next part should reiterate.
Gameplay presentation and graphics in TSW is phenomenal, provided you have the machine to run it in it’s full glory. Albeit there are some players having issues with the game on DX11 settings and nVidia drivers, it looks beautiful I tell you. From Kingsmouth all the way to Transylvania, the atmosphere, surroundings, and all the little details ranging from NPC appearances to artwork on walls are mind blowing. The benefits of this at least for me is it makes me feel enveloped in the world and story that Funcom has created. I feel like I belong in that zone specifically completing the appropriate quests, and I can only name one other game that has accomplished this, and it’s a game from Turbine.
Huge kudos to the Art Department at Funcom. I have been persuaded that this is the best looking MMORPG to date. In closing, I’d like to see them address some minor glitches regarding some of the terrain detail. It’s not that big of an issue to be considered game-breaking, but it’s an improvement at the least. These include twitching when scaling rocks, rough edges when traversing through Agartha and the visibility of entrances into instances just to name a few. But with or without, I’m still loving the game for how it looks and the presentation of this game pre and post launch will keep me coming back for more, definitely.
Presentation : 9/10